the White Spots map shows the borders between the online and the offline world. Dark areas are connected, white areas are not.

Part of the White Spots project.

Design studio
for contemporary
information culture
Connected by Air
e
real-time datavisualization
, 2018
installation
2018

commissioned by Manifesta 12 Palermo
Throughout Palermo you can see the sky not only from the streets but also through the illusionistic ceiling paintings in the city's many palaces. These paintings typically use the perspective techniques di sotto in su (paintings seen from below) and quadratura (a highly realistic perspective that extends the architectural space). Inspired by these painting techniques, Connected by Air creates a data visualisation of the sky, di sotto in su.
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Throughout Palermo you can see the sky not only from the streets but also through the illusionistic ceiling paintings in the city's many palaces. These paintings typically use the perspective techniques di sotto in su (paintings seen from below) and quadratura (a highly realistic perspective that extends the architectural space). Inspired by these painting techniques, Connected by Air creates a data visualisation of the sky, di sotto in su.

The projection of Palermo’s sky on the room’s ceiling in Palazzo Ajutamicristo recreates a window that provides a comprehensive overview of all the data and objects that fill the sky. It includes wireless signals (2G, 3G, 4G coverage), satellites, air traffic (flight patterns), air conditions (particles, dust), and air flow (wind patterns). In addition, it visualises the wireless activity caused by visitor’s devices as they try to connect to the cloud through the “opening in the ceiling”. The visualisation changes colour throughout the day to match light conditions outside which adds to the effect of Quadratura.

Connected by Air projects a contemporary sky’s image as a carrier of people, matter and information.

Developed with the support of Creative Industries Fund NL and Dutch Culture

Throughout Palermo you can see the sky not only from the streets but also through the illusionistic ceiling paintings in the city's many palaces. These paintings typically use the perspective techniques di sotto in su (paintings seen from below) and quadratura (a highly realistic perspective that extends the architectural space). Inspired by these painting techniques, Connected by Air creates a data visualisation of the sky, di sotto in su.

The projection of Palermo’s sky on the room’s ceiling in Palazzo Ajutamicristo recreates a window that provides a comprehensive overview of all the data and objects that fill the sky. It includes wireless signals (2G, 3G, 4G coverage), satellites, air traffic (flight patterns), air conditions (particles, dust), and air flow (wind patterns). In addition, it visualises the wireless activity caused by visitor’s devices as they try to connect to the cloud through the “opening in the ceiling”. The visualisation changes colour throughout the day to match light conditions outside which adds to the effect of Quadratura.

Connected by Air projects a contemporary sky’s image as a carrier of people, matter and information.

Developed with the support of Creative Industries Fund NL and Dutch Culture



Architecture of Radio
e
datavisualization
, 2016
iOS, Android application
2016

self initiated
Prix Ars
Electronica
The infosphere* relies on an intricate network of signals, wired and wireless, that support it. We are completely surrounded by an invisible system of data cables and radio signals from access points, cell towers and overhead satellites. Our digital lives depend on these very physical systems for communication, observation and navigation. The Architecture of Radio is a site-specific iPad application that visualizes this network of networks by reversing the ambient nature of the infosphere; hiding the visible while revealing the invisible technological landscape we interact with through our devices.
expand

The infosphere* relies on an intricate network of signals, wired and wireless, that support it. We are completely surrounded by an invisible system of data cables and radio signals from access points, cell towers and overhead satellites. Our digital lives depend on these very physical systems for communication, observation and navigation. The Architecture of Radio is a site-specific iPad application that visualizes this network of networks by reversing the ambient nature of the infosphere; hiding the visible while revealing the invisible technological landscape we interact with through our devices.

The architecture of radio app is a realtime, location based visualization of cell towers, wifi routers, communication, navigation and observation satellites and their signals. A site specific version of the app includes wired communication infrastructure embedded in the exhibition space. It's aim is to provide a comprehensive window into the infosphere.

*The infosphere refers to an interdependent environment, like a biosphere, that is populated by informational entities. While an example of the sphere of information is cyberspace, infospheres are not limited to purely online environments.

The infosphere* relies on an intricate network of signals, wired and wireless, that support it. We are completely surrounded by an invisible system of data cables and radio signals from access points, cell towers and overhead satellites. Our digital lives depend on these very physical systems for communication, observation and navigation. The Architecture of Radio is a site-specific iPad application that visualizes this network of networks by reversing the ambient nature of the infosphere; hiding the visible while revealing the invisible technological landscape we interact with through our devices.

The architecture of radio app is a realtime, location based visualization of cell towers, wifi routers, communication, navigation and observation satellites and their signals. A site specific version of the app includes wired communication infrastructure embedded in the exhibition space. It's aim is to provide a comprehensive window into the infosphere.

*The infosphere refers to an interdependent environment, like a biosphere, that is populated by informational entities. While an example of the sphere of information is cyberspace, infospheres are not limited to purely online environments.



White Spots
e
A journey to the end of the internet
, 2016
iOS, Android application
2016

a collaboration with Bregtje van der Haak and Jacqueline Hassink
Dutch Design
Awards 2017
Digital networks are forever expanding. Places without cell phone reception or Wi-Fi connection are increasingly hard to find. The remaining White Spots on the digital map will soon disappear, leaving no place on earth unconnected. But what is happening off the grid?
expand

Digital networks are forever expanding. Places without cell phone reception or Wi-Fi connection are increasingly hard to find. The remaining White Spots on the digital map will soon disappear, leaving no place on earth unconnected. But what is happening off the grid?

White Spots is a collaborative multimedia project by information designer Richard Vijgen, documentary filmmaker Bregtje van der Haak, and visual artist Jacqueline Hassink. Working in various media, they travel beyond the frontiers of the networked world to explore unwired landscapes, communities, and lifestyles, questioning the need to be always connected in one seamless, planetary Tech-Topia.

While scarcely populated areas experience low connectivity for obvious economic reasons, the journey brings surprising stories of an often deliberate lack of connectivity, even inside the world's most intensely networked digital hubs.

In VR mode, the network scanner shows the invisible digital signals around you in real time and takes you on a journey to the end of the Internet in immersive 360° stories.

In Map mode, the White Spots world map shows the global divide between the connected and unconnected worlds. Browse the map to explore video stories about life off the grid or use the route planner to venture into uncharted territory yourself. The route planner finds a route to a White Spot near you and invites you to add new stories to the map.

The White Spots App features a world map, a network scanner, a GPS based route planner, short documentary clips and a series of virtual reality experiences.

Digital networks are forever expanding. Places without cell phone reception or Wi-Fi connection are increasingly hard to find. The remaining White Spots on the digital map will soon disappear, leaving no place on earth unconnected. But what is happening off the grid?

White Spots is a collaborative multimedia project by information designer Richard Vijgen, documentary filmmaker Bregtje van der Haak, and visual artist Jacqueline Hassink. Working in various media, they travel beyond the frontiers of the networked world to explore unwired landscapes, communities, and lifestyles, questioning the need to be always connected in one seamless, planetary Tech-Topia.

While scarcely populated areas experience low connectivity for obvious economic reasons, the journey brings surprising stories of an often deliberate lack of connectivity, even inside the world's most intensely networked digital hubs.

In VR mode, the network scanner shows the invisible digital signals around you in real time and takes you on a journey to the end of the Internet in immersive 360° stories.

In Map mode, the White Spots world map shows the global divide between the connected and unconnected worlds. Browse the map to explore video stories about life off the grid or use the route planner to venture into uncharted territory yourself. The route planner finds a route to a White Spot near you and invites you to add new stories to the map.

The White Spots App features a world map, a network scanner, a GPS based route planner, short documentary clips and a series of virtual reality experiences.



Embassy of Data
e
Smart City Panorama
, 2017
Installation
2017

commissioned by Het Nieuwe Instituut
During the Dutch Design Week 2017, Het Nieuwe Instituut organised the Embassy of Data, an exhibition about the role of public and private data in the city. For this exhibition I developed a data panorama that visualizes all smart-city infrastructure in a 400 meter radius around the exhibition space in the city center of Eindhoven [NL] (Eindhoven is the leading Smart City in the Netherlands).
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During the Dutch Design Week 2017, Het Nieuwe Instituut organised the Embassy of Data, an exhibition about the role of public and private data in the city.

For this exhibition I developed a data panorama that visualizes all smart-city infrastructure in a 400 meter radius around the exhibition space in the city center of Eindhoven [NL] (Eindhoven is the leading Smart City in the Netherlands).

The panorama features data from OpenStreetMap, municipal camera's, cell towers, water-level sensors, directional microphones, air quality sensors, motion, traffic and crowd detection, "City Beacons", citizen classification data and more than a 100.000 geolocated public notifications.

All data is presented light sources in a 360 degree panorama in a way that lights up area's of the city that are more heavily monitored than others. By adding the physical sensors that are used in the city to the installation, it becomes a kind of diorama, helping the audience to recognise the sensors in the city and understand their function.

The installation aims to translate the hidden abstraction of these technologies into a readable experience for a broad audience, providing a sense of ownership necessary for a nuanced discussion about the future of smart cities.

In collaboration with Linda Vlassenrood Exhibition Design: Koehorst in 't Veld

During the Dutch Design Week 2017, Het Nieuwe Instituut organised the Embassy of Data, an exhibition about the role of public and private data in the city.

For this exhibition I developed a data panorama that visualizes all smart-city infrastructure in a 400 meter radius around the exhibition space in the city center of Eindhoven [NL] (Eindhoven is the leading Smart City in the Netherlands).

The panorama features data from OpenStreetMap, municipal camera's, cell towers, water-level sensors, directional microphones, air quality sensors, motion, traffic and crowd detection, "City Beacons", citizen classification data and more than a 100.000 geolocated public notifications.

All data is presented light sources in a 360 degree panorama in a way that lights up area's of the city that are more heavily monitored than others. By adding the physical sensors that are used in the city to the installation, it becomes a kind of diorama, helping the audience to recognise the sensors in the city and understand their function.

The installation aims to translate the hidden abstraction of these technologies into a readable experience for a broad audience, providing a sense of ownership necessary for a nuanced discussion about the future of smart cities.

In collaboration with Linda Vlassenrood Exhibition Design: Koehorst in 't Veld



STRP Biennale
e
Datavisualization
, 2017
Installation
2017

commissioned by STRP Biennale
A large scale 360 degree projection of Architecture of Radio for STRP Biënnale 2017, 10 meters in diameter displaying a wireless landscape that extends the visualisation in the iPad app. Where the app visualises all cell towers within range of the device (most within one kilometre distance), the 360º panorama visualises the wireless landcape beyond that (up to 100 km's).
expand

The infosphere* relies on an intricate network of signals, wired and wireless, that support it. We are completely surrounded by an invisible system of data cables and radio signals from access points, cell towers and overhead satellites. Our digital lives depend on these very physical systems for communication, observation and navigation. The Architecture of Radio is a site-specific iPad application that visualizes this network of networks by reversing the ambient nature of the infosphere; hiding the visible while revealing the invisible technological landscape we interact with through our devices.

The architecture of radio app is a realtime, location based visualization of cell towers, wifi routers, communication, navigation and observation satellites and their signals. A site specific version of the app includes wired communication infrastructure embedded in the exhibition space. It's aim is to provide a comprehensive window into the infosphere.

I created a large scale 360 degree projection of Architecture of Radio for STRP Biënnale 2017. A circular projection, 10 meters in diameter displays a wireless landscape that extends the visualisation in the iPad app. Where the app visualises all cell towers within range of the device (most within one kilometre distance), the 360º panorama visualises the wireless landcape beyond that (up to 100 km's).

Photo credit: Ruud Balk

*The infosphere refers to an interdependent environment, like a biosphere, that is populated by informational entities. While an example of the sphere of information is cyberspace, infospheres are not limited to purely online environments.

The infosphere* relies on an intricate network of signals, wired and wireless, that support it. We are completely surrounded by an invisible system of data cables and radio signals from access points, cell towers and overhead satellites. Our digital lives depend on these very physical systems for communication, observation and navigation. The Architecture of Radio is a site-specific iPad application that visualizes this network of networks by reversing the ambient nature of the infosphere; hiding the visible while revealing the invisible technological landscape we interact with through our devices.

The architecture of radio app is a realtime, location based visualization of cell towers, wifi routers, communication, navigation and observation satellites and their signals. A site specific version of the app includes wired communication infrastructure embedded in the exhibition space. It's aim is to provide a comprehensive window into the infosphere.

I created a large scale 360 degree projection of Architecture of Radio for STRP Biënnale 2017. A circular projection, 10 meters in diameter displays a wireless landscape that extends the visualisation in the iPad app. Where the app visualises all cell towers within range of the device (most within one kilometre distance), the 360º panorama visualises the wireless landcape beyond that (up to 100 km's).

Photo credit: Ruud Balk

*The infosphere refers to an interdependent environment, like a biosphere, that is populated by informational entities. While an example of the sphere of information is cyberspace, infospheres are not limited to purely online environments.



WiFi Tapestry
e
dynamic wall hanging
, 2017
textile
2017

self initiated
WifiTapestry is a dynamic wall hanging that visualises the wireless activity of a space. The tapestry visualises the ever changing "landscape" of radio frequencies around us. The invisible signals from Cellphones, printers and all kinds of smart devices leave an imprint as they try to negotiate available wireless channels.
expand

WifiTapestry is a dynamic wall hanging that visualises the wireless activity of a space. The tapestry visualises the ever changing "landscape" of radio frequencies around us. The invisible signals from Cellphones, printers and all kinds of smart devices leave an imprint as they try to negotiate available wireless channels.

A controller listens to all traffic across 13 channels of the 2.4GHz WiFi Spectrum. Whenever data is transmitted on a channel, the controller sends a current to an array of thermal elements embedded in the tapestry, converting data into heat and activating a thermochromic yarn woven into the tapestry. Like a Shroud of Turin, streams of data transmitted through a space appear as visual traces from an invisible dimension that gradually form and dissolve.

WifiTapestry is a dynamic wall hanging that visualises the wireless activity of a space. The tapestry visualises the ever changing "landscape" of radio frequencies around us. The invisible signals from Cellphones, printers and all kinds of smart devices leave an imprint as they try to negotiate available wireless channels.

A controller listens to all traffic across 13 channels of the 2.4GHz WiFi Spectrum. Whenever data is transmitted on a channel, the controller sends a current to an array of thermal elements embedded in the tapestry, converting data into heat and activating a thermochromic yarn woven into the tapestry. Like a Shroud of Turin, streams of data transmitted through a space appear as visual traces from an invisible dimension that gradually form and dissolve.



The Deleted City 3.0
e
Digital Archaeology
, 2017
Installation
2017

commissioned by MU
The Deleted City is a digital archaeology of the world wide web as it exploded into the 21st century. At that time the web was often described as an enormous digital library that you could visit or contribute to by building a homepage. The early citizens of the net (or netizens) took their netizenship serious, and built homepages about themselves and subjects they were experts in.
expand

The Deleted City is a digital archaeology of the world wide web as it exploded into the 21st century. At that time the web was often described as an enormous digital library that you could visit or contribute to by building a homepage. The early citizens of the net (or netizens) took their netizenship serious, and built homepages about themselves and subjects they were experts in.

These pioneers found their brave new world at Geocities, a free webhosting provider that was modelled after a city and where you could get a free "piece of land" to build your digital home in a certain neighbourhood based on the subject of your homepage. Heartland was – as a neigbourhood for all things rural – by far the largest, but there were neighbourhoods for fashion, arts and far east related topics to name just a few. Around the turn of the century, Geocities had tens of millions of "homesteaders" as the digital tennants were called and was bought by Yahoo for three and a half billion dollars. Ten years later in 2009, as other metaphores of the internet (such as the social network) had taken over, and the homesteaders had left their properties vacant after migrating to Facebook, Geocities was shut down and deleted.

In an heroic effort to preserve 10 years of collaborative work by 35 million people, the Archive Team made a backup of the site just before it shut down. The resulting 650 Gigabyte bittorrent file is the digital Pompeii that is the subject of an interactive excavation that allows you to wander through an episode of recent online history.                                        

The Deleted City is a digital archaeology of the world wide web as it exploded into the 21st century. At that time the web was often described as an enormous digital library that you could visit or contribute to by building a homepage. The early citizens of the net (or netizens) took their netizenship serious, and built homepages about themselves and subjects they were experts in.

These pioneers found their brave new world at Geocities, a free webhosting provider that was modelled after a city and where you could get a free "piece of land" to build your digital home in a certain neighbourhood based on the subject of your homepage. Heartland was – as a neigbourhood for all things rural – by far the largest, but there were neighbourhoods for fashion, arts and far east related topics to name just a few. Around the turn of the century, Geocities had tens of millions of "homesteaders" as the digital tennants were called and was bought by Yahoo for three and a half billion dollars. Ten years later in 2009, as other metaphores of the internet (such as the social network) had taken over, and the homesteaders had left their properties vacant after migrating to Facebook, Geocities was shut down and deleted.

In an heroic effort to preserve 10 years of collaborative work by 35 million people, the Archive Team made a backup of the site just before it shut down. The resulting 650 Gigabyte bittorrent file is the digital Pompeii that is the subject of an interactive excavation that allows you to wander through an episode of recent online history.                                        



Roden Crater, James Turrell
e
Roden Crater Skymap
, 2013
web application
2013

commissioned by P. Weil
Interactive visualization for American artist James Turrell. Deep inside Arizona's painted desert, lies Roden Crater, an extinct volcanic cinder cone. It is the site of a monumental artwork by James Turrell. Over the last 30 years, Turrell, famous for his installations concerning the perception of light, transformed the crater's eye into a naked-eye observatory that will eventually consist of 20 spaces each constructed to allow the observation of a specific portion of the sky or celestial event.
expand

Interactive visualization for American artist James Turrell.

Deep inside Arizona's painted desert, lies Roden Crater, an extinct volcanic cinder cone. It is the site of a monumental artwork by James Turrell. Over the last 30 years, Turrell, famous for his installations concerning the perception of light, transformed the crater's eye into a naked-eye observatory that will eventually consist of 20 spaces each constructed to allow the observation of a specific portion of the sky or celestial event.

The Interactive Celestial Map I made is part of the artists website and visualizes the relation between the sky above Roden Crater and the alignment of the skyspaces created by the artist. The interactive module shows the sky and the arrangement of the sun, the moon and the stars above Roden Crater at the current time displayed over a map of the crater.

Dragging a circular slider around the visualization allows you to go back and forth in time and observe how the celestial bodies align with the observation spaces in the crater at different points in time. The sun and moon rise and set, stars and planets move across the night sky and the summer an winter solstices mark the moments where the sun aligns with an opening in a space and projects it's image on a precisely positioned surface.

An auto-play button animates the sky in fast forward while a calendar allows you to see the sky at a specific date in the past or future.

The website was launched together with the opening of James Turrell: A Retrospective at the Los Angeles County Museum of Modern art.

Interactive visualization for American artist James Turrell.

Deep inside Arizona's painted desert, lies Roden Crater, an extinct volcanic cinder cone. It is the site of a monumental artwork by James Turrell. Over the last 30 years, Turrell, famous for his installations concerning the perception of light, transformed the crater's eye into a naked-eye observatory that will eventually consist of 20 spaces each constructed to allow the observation of a specific portion of the sky or celestial event.

The Interactive Celestial Map I made is part of the artists website and visualizes the relation between the sky above Roden Crater and the alignment of the skyspaces created by the artist. The interactive module shows the sky and the arrangement of the sun, the moon and the stars above Roden Crater at the current time displayed over a map of the crater.

Dragging a circular slider around the visualization allows you to go back and forth in time and observe how the celestial bodies align with the observation spaces in the crater at different points in time. The sun and moon rise and set, stars and planets move across the night sky and the summer an winter solstices mark the moments where the sun aligns with an opening in a space and projects it's image on a precisely positioned surface.

An auto-play button animates the sky in fast forward while a calendar allows you to see the sky at a specific date in the past or future.

The website was launched together with the opening of James Turrell: A Retrospective at the Los Angeles County Museum of Modern art.



Seasonal and Longterm Groundwater Levels
e
Datavisualization in Times Square, New York
, 2012
Digital Facade
2012

commissioned by P.Weil
visualizing.org
First Prize
An interactive datavisualization on 19.000 square feet of digital signboard on Times Square. In March of 2002 NASA launched the GRACE mis­sion. It con­sists of two satel­lites, de­signed to mea­sure and map the Earth's grav­ity fields. Each month the two satel­lites com­plete a full scan of the earth, al­low­ing sci­en­tists to study how vari­a­tions in the earth's grav­ity fields — from which changes in ground­wa­ter lev­els can be de­rived — are de­vel­op­ing over time.
expand

An interactive datavisualization on 19.000 square feet of digital signboard on Times Square.

In March of 2002 NASA launched the GRACE mis­sion. It con­sists of two satel­lites, de­signed to mea­sure and map the Earth's grav­ity fields. Each month the two satel­lites com­plete a full scan of the earth, al­low­ing sci­en­tists to study how vari­a­tions in the earth's grav­ity fields — from which changes in ground­wa­ter lev­els can be de­rived — are de­vel­op­ing over time.

This 30 sec­ond data vi­su­al­iza­tion uses the mea­sure­ments col­lected by the GRACE satel­lites over a pe­riod of 10 years to show sea­sonal and longterm changes in ground­wa­ter lev­els. The Nas­daq screen shows a map of the world through the eyes of GRACE, a topog­ra­phy made of mea­sure­ment data. It shows the yearly cycle of ground­wa­ter de­ple­tion and re­plen­ish­ment, the rainy sea­sons in the Ama­zon and parts of the world suf­fer­ing from yearly droughts. These mea­sure­ments allow us to see this nat­ural spec­ta­cle on a global scale for the first time. How­ever, they also re­veal that some areas show a steady de­cline in ground­wa­ter lev­els. These longterm changes in ground­wa­ter lev­els are in­di­cated both on the map and on the nar­row but very high screen of the Reuters build­ing, where ground­wa­ter lev­els in sev­eral key areas are vi­su­al­ized as a vir­tual gaug­ing rod. It shows that while some areas have been able to re­verse the trend of de­clin­ing ground­wa­ter lev­els, oth­ers show a sharp de­cline start­ing from the 1960's.

The aim of this visualization is to show on one hand the beauty and overwhelming complexity of the natural cycle of wet and dry seasons, and on the other hand highlight the challenge of carefully managing our use of groundwater.

An interactive feature allows the audience to engage with the visualization by adding their own city to a srcrolling ticker of historic groundwater levels across the world using a mobile application. The website headsup2012.com keeps an archive of all submitted cities.

 

The project was covered by The New York Times, Forbes, Fast Company, Infosthetics, NASA and National Geographic among others.

 

An interview about this project has been published by The Smithsonian

An interactive datavisualization on 19.000 square feet of digital signboard on Times Square.

In March of 2002 NASA launched the GRACE mis­sion. It con­sists of two satel­lites, de­signed to mea­sure and map the Earth's grav­ity fields. Each month the two satel­lites com­plete a full scan of the earth, al­low­ing sci­en­tists to study how vari­a­tions in the earth's grav­ity fields — from which changes in ground­wa­ter lev­els can be de­rived — are de­vel­op­ing over time.

This 30 sec­ond data vi­su­al­iza­tion uses the mea­sure­ments col­lected by the GRACE satel­lites over a pe­riod of 10 years to show sea­sonal and longterm changes in ground­wa­ter lev­els. The Nas­daq screen shows a map of the world through the eyes of GRACE, a topog­ra­phy made of mea­sure­ment data. It shows the yearly cycle of ground­wa­ter de­ple­tion and re­plen­ish­ment, the rainy sea­sons in the Ama­zon and parts of the world suf­fer­ing from yearly droughts. These mea­sure­ments allow us to see this nat­ural spec­ta­cle on a global scale for the first time. How­ever, they also re­veal that some areas show a steady de­cline in ground­wa­ter lev­els. These longterm changes in ground­wa­ter lev­els are in­di­cated both on the map and on the nar­row but very high screen of the Reuters build­ing, where ground­wa­ter lev­els in sev­eral key areas are vi­su­al­ized as a vir­tual gaug­ing rod. It shows that while some areas have been able to re­verse the trend of de­clin­ing ground­wa­ter lev­els, oth­ers show a sharp de­cline start­ing from the 1960's.

The aim of this visualization is to show on one hand the beauty and overwhelming complexity of the natural cycle of wet and dry seasons, and on the other hand highlight the challenge of carefully managing our use of groundwater.

An interactive feature allows the audience to engage with the visualization by adding their own city to a srcrolling ticker of historic groundwater levels across the world using a mobile application. The website headsup2012.com keeps an archive of all submitted cities.

 

The project was covered by The New York Times, Forbes, Fast Company, Infosthetics, NASA and National Geographic among others.

 

An interview about this project has been published by The Smithsonian



The Deleted City
e
Digital Archaeology
, 2012
web application / installation
2012

self initiated
Dutch Design Awards
2012 Finalist
The Deleted City is a digital archaeology of the world wide web as it exploded into the 21st century. At that time the web was often described as an enormous digital library that you could visit or contribute to by building a homepage. The early citizens of the net (or netizens) took their netizenship serious, and built homepages about themselves and subjects they were experts in.
expand

The Deleted City is a digital archaeology of the world wide web as it exploded into the 21st century. At that time the web was often described as an enormous digital library that you could visit or contribute to by building a homepage. The early citizens of the net (or netizens) took their netizenship serious, and built homepages about themselves and subjects they were experts in.

These pioneers found their brave new world at Geocities, a free webhosting provider that was modelled after a city and where you could get a free "piece of land" to build your digital home in a certain neighbourhood based on the subject of your homepage. Heartland was – as a neigbourhood for all things rural – by far the largest, but there were neighbourhoods for fashion, arts and far east related topics to name just a few. Around the turn of the century, Geocities had tens of millions of "homesteaders" as the digital tennants were called and was bought by Yahoo for three and a half billion dollars. Ten years later in 2009, as other metaphores of the internet (such as the social network) had taken over, and the homesteaders had left their properties vacant after migrating to Facebook, Geocities was shut down and deleted.

In an heroic effort to preserve 10 years of collaborative work by 35 million people, the Archive Team made a backup of the site just before it shut down. The resulting 650 Gigabyte bittorrent file is the digital Pompeii that is the subject of an interactive excavation that allows you to wander through an episode of recent online history.                                        

The Deleted City is a digital archaeology of the world wide web as it exploded into the 21st century. At that time the web was often described as an enormous digital library that you could visit or contribute to by building a homepage. The early citizens of the net (or netizens) took their netizenship serious, and built homepages about themselves and subjects they were experts in.

These pioneers found their brave new world at Geocities, a free webhosting provider that was modelled after a city and where you could get a free "piece of land" to build your digital home in a certain neighbourhood based on the subject of your homepage. Heartland was – as a neigbourhood for all things rural – by far the largest, but there were neighbourhoods for fashion, arts and far east related topics to name just a few. Around the turn of the century, Geocities had tens of millions of "homesteaders" as the digital tennants were called and was bought by Yahoo for three and a half billion dollars. Ten years later in 2009, as other metaphores of the internet (such as the social network) had taken over, and the homesteaders had left their properties vacant after migrating to Facebook, Geocities was shut down and deleted.

In an heroic effort to preserve 10 years of collaborative work by 35 million people, the Archive Team made a backup of the site just before it shut down. The resulting 650 Gigabyte bittorrent file is the digital Pompeii that is the subject of an interactive excavation that allows you to wander through an episode of recent online history.                                        



Atlas of Pentecostalism
e
Data Journalism
, 2014
web platform, print on demand
2014

in collaboration with Bregtje van der Haak
Atlas of Pentecostalism is a dynamic online database, which visually maps the growth of global Pentecostalism as a diverse and networked religion. The database uses global crowdsourcing, big data, cinematography, interviews and academic collaborations to provide an independent perspective on Pentecostalism as it evolves. The database expands with time and can also be ordered as an eBook or print-on-demand book, which freezes the dynamic data at that moment.
expand

Atlas of Pentecostalism is a dynamic online database, which visually maps the growth of global Pentecostalism as a diverse and networked religion. The database uses global crowdsourcing, big data, cinematography, interviews and academic collaborations to provide an independent perspective on Pentecostalism as it evolves. The database expands with time and can also be ordered as an eBook or print-on-demand book, which freezes the dynamic data at that moment.

Each day, a new version of the atlas is computed by a computer program and uploaded to the website. The book contains a frozen version of the database, including all the maps, transcripts of the interviews and the entire visual database. This unique, real-time and growing book is an expanding record of the fastest growing religion in the world.

While the book provides a global view of Pentecostalism, the film Great Expectations zooms in to one church in Lagos, Nigeria. Rather then telling a story, the split screen documentary allows you to experience the emotional appeal and exuberant nature of Pentecostal worship. The film, which has no beginning and no end loops continuously, and takes you to a new place each time you load the page.

Each scene in the film has been tagged with keywords. Keywords allow for matches between a scene and specific items in the database; images, maps or parts of an interview that relate to that scene.

These links allow you to explore the database and move back and forth between the film and other parts of the website. As the database continues to grow the relations between the film, and the database will change from day to day.

The same principle is applied to the interviews. allowing for links between the interviews and other items in the database and between the interviews themselves.

While the database grows, relations between the various items in the database will continue to change, the book will grow and this website will give new perspectives on the fastest growing religion in world.

The project has been supported by the Pulitzer Center (U.S.A.) and Mediafonds (NL)

Atlas of Pentecostalism is a dynamic online database, which visually maps the growth of global Pentecostalism as a diverse and networked religion. The database uses global crowdsourcing, big data, cinematography, interviews and academic collaborations to provide an independent perspective on Pentecostalism as it evolves. The database expands with time and can also be ordered as an eBook or print-on-demand book, which freezes the dynamic data at that moment.

Each day, a new version of the atlas is computed by a computer program and uploaded to the website. The book contains a frozen version of the database, including all the maps, transcripts of the interviews and the entire visual database. This unique, real-time and growing book is an expanding record of the fastest growing religion in the world.

While the book provides a global view of Pentecostalism, the film Great Expectations zooms in to one church in Lagos, Nigeria. Rather then telling a story, the split screen documentary allows you to experience the emotional appeal and exuberant nature of Pentecostal worship. The film, which has no beginning and no end loops continuously, and takes you to a new place each time you load the page.

Each scene in the film has been tagged with keywords. Keywords allow for matches between a scene and specific items in the database; images, maps or parts of an interview that relate to that scene.

These links allow you to explore the database and move back and forth between the film and other parts of the website. As the database continues to grow the relations between the film, and the database will change from day to day.

The same principle is applied to the interviews. allowing for links between the interviews and other items in the database and between the interviews themselves.

While the database grows, relations between the various items in the database will continue to change, the book will grow and this website will give new perspectives on the fastest growing religion in world.

The project has been supported by the Pulitzer Center (U.S.A.) and Mediafonds (NL)



Data Volume Explorer
e
Virtual Reality Archive Interface
, 2015
Virtual Reality / Oculus
2015

commissioned by Het Nieuwe Instituut
Het Nieuwe Instituut’s archive is an extensive collection of objects, drawings and documentation related to the history of architecture in the Netherlands. Packed in boxes and sorted on shelves, the objects offer us a glimpse behind the scenes of architecture and the evolution of the Dutch urban landscape. Hidden in all these boxes lies a world of ideas: about forms, materials, people and the environment, a world of possibilities, successes and failures. A world that doesn’t reveal itself just like that. For anyone familiar with the structure of this archive it is a well-organised database of shelves and volumes. For the layperson it is an endless series of boxes.
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Het Nieuwe Instituut’s archive is an extensive collection of objects, drawings and documentation related to the history of architecture in the Netherlands. Packed in boxes and sorted on shelves, the objects offer us a glimpse behind the scenes of architecture and the evolution of the Dutch urban landscape. Hidden in all these boxes lies a world of ideas: about forms, materials, people and the environment, a world of possibilities, successes and failures. A world that doesn’t reveal itself just like that. For anyone familiar with the structure of this archive it is a well-organised database of shelves and volumes. For the layperson it is an endless series of boxes.

The link between the boxes and the information they contain comes in the form of a digital file. You enter a search term in to the computer and the programme directs you to the right box. That’s assuming that you know what you’re looking for. For anyone with no knowledge whatsoever of architectural history there’s not much the computer can do to help you.

Data Volume Explorer is a proposal for a spatial, interactive search machine for anyone who doesn’t know what they’re looking for. The installation allows the user to play with the archive. Instead of boxes in endless rows of archive cupboards, the boxes can be arranged in endless configurations; chronologically, by architect, by format, or materials used. A gigantic construction of boxes with drawings, or a seemingly never-ending landscape of boxes full of architectural models.

The space in which this experiment takes place is a virtual one. With Virtual Reality glasses the visitor can step out of the physical environment and enter the virtual archive. To make the transition clear the installation takes the form of a small space built from real archive boxes. As soon as you put the glasses on you see a virtual version of the same space.

Enter a search term and the space transforms in to a new environment based on a new configuration. You search using a (virtual) keyboard. As soon as you type a letter a list appears with possible search terms. By combining search terms you can filter the results, from the very broad to the very specific. The result could be a landscape of boxes with pencil drawings that reaches as far as the eye can see, or that one box full of sketches of Rotterdam’s Blaaktoren (The Pencil). If you linger at a certain box, it can be opened, and then the contents appear in the image. If you look away you return to the spatial environment. The starting point for the installation is the discovery of the archive. From very broad and almost random, to very specific. You can sort very specifically, with the box next to you full of drawings by the same architectural office, in the same city, or a model of the same material.

Het Nieuwe Instituut’s archive is an extensive collection of objects, drawings and documentation related to the history of architecture in the Netherlands. Packed in boxes and sorted on shelves, the objects offer us a glimpse behind the scenes of architecture and the evolution of the Dutch urban landscape. Hidden in all these boxes lies a world of ideas: about forms, materials, people and the environment, a world of possibilities, successes and failures. A world that doesn’t reveal itself just like that. For anyone familiar with the structure of this archive it is a well-organised database of shelves and volumes. For the layperson it is an endless series of boxes.

The link between the boxes and the information they contain comes in the form of a digital file. You enter a search term in to the computer and the programme directs you to the right box. That’s assuming that you know what you’re looking for. For anyone with no knowledge whatsoever of architectural history there’s not much the computer can do to help you.

Data Volume Explorer is a proposal for a spatial, interactive search machine for anyone who doesn’t know what they’re looking for. The installation allows the user to play with the archive. Instead of boxes in endless rows of archive cupboards, the boxes can be arranged in endless configurations; chronologically, by architect, by format, or materials used. A gigantic construction of boxes with drawings, or a seemingly never-ending landscape of boxes full of architectural models.

The space in which this experiment takes place is a virtual one. With Virtual Reality glasses the visitor can step out of the physical environment and enter the virtual archive. To make the transition clear the installation takes the form of a small space built from real archive boxes. As soon as you put the glasses on you see a virtual version of the same space.

Enter a search term and the space transforms in to a new environment based on a new configuration. You search using a (virtual) keyboard. As soon as you type a letter a list appears with possible search terms. By combining search terms you can filter the results, from the very broad to the very specific. The result could be a landscape of boxes with pencil drawings that reaches as far as the eye can see, or that one box full of sketches of Rotterdam’s Blaaktoren (The Pencil). If you linger at a certain box, it can be opened, and then the contents appear in the image. If you look away you return to the spatial environment. The starting point for the installation is the discovery of the archive. From very broad and almost random, to very specific. You can sort very specifically, with the box next to you full of drawings by the same architectural office, in the same city, or a model of the same material.



Beijing Media Art Biennale
e
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Datavisualization for the Beijing Media Art Biennale 2016. The interactive visualization shows the curatorial framework and provides a theoretical and scientific context for the artworks on display. Embedded in the program as both a web-app and an installation, the visualization functions as integral part of the exhibition.
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Datavisualization for the Beijing Media Art Biennale 2016. The interactive visualization shows the curatorial framework and provides a theoretical and scientific context for the artworks on display. Embedded in the program as both a web-app and an installation, the visualization functions as integral part of the exhibition.

Datavisualization for the Beijing Media Art Biennale 2016. The interactive visualization shows the curatorial framework and provides a theoretical and scientific context for the artworks on display. Embedded in the program as both a web-app and an installation, the visualization functions as integral part of the exhibition.



Pen Plotter
e
Data Drawing
, 2010
paper, ink
2010

self initiated
Research for a data visualization. Taking six hours to complete, this four color fine liner plot is the tactile outcome of a processing sketch that aims to visualize various international broadcasting networks.
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Research for a data visualization. Taking six hours to complete, this four color fine liner plot is the tactile outcome of a processing sketch that aims to visualize various international broadcasting networks.

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Research for a data visualization. Taking six hours to complete, this four color fine liner plot is the tactile outcome of a processing sketch that aims to visualize various international broadcasting networks.

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Onder Anderen
e
Social Cartography
, 2009
Web Application
2009

Huijbers en Agelink
Dutch Design
Award 2009
The Website Onder-anderen is part of an ‘Art in public space’ project by Huijbers en Agelink (Germa Huijbers en Carolina Agelink) in a neighbourhood of Delft. The artwork was developed in close collaboration with the residents with the goal of disclosing their (childhood) memories.
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The Website Onder-anderen is part of an ‘Art in public space’ project by Huijbers en Agelink (Germa Huijbers en Carolina Agelink) in a neighbourhood of Delft. The artwork was developed in close collaboration with the residents with the goal of disclosing their (childhood) memories.

The resulting image archive has been made accessible by developing a website and 30 aluminum photo signs that are permanently displayed in the street and act as a reference to specific themes within the website. The signs are therefor a physical representation of the structure of the online archive, and at the same time, encourage people to visit the website. Apart from the geographic approach, the website provides a chronologic perspective. When switching between these views, a swarm of hundreds of images moves from their geographic position to their chronologic position.

The Website Onder-anderen is part of an ‘Art in public space’ project by Huijbers en Agelink (Germa Huijbers en Carolina Agelink) in a neighbourhood of Delft. The artwork was developed in close collaboration with the residents with the goal of disclosing their (childhood) memories.

The resulting image archive has been made accessible by developing a website and 30 aluminum photo signs that are permanently displayed in the street and act as a reference to specific themes within the website. The signs are therefor a physical representation of the structure of the online archive, and at the same time, encourage people to visit the website. Apart from the geographic approach, the website provides a chronologic perspective. When switching between these views, a swarm of hundreds of images moves from their geographic position to their chronologic position.



Project Gutenberg / Realtime Bookdesign
e
parametric library
, 2004
installation
2004

graduation project
Project on the convergence of printed and digital books. Over the last decade several attempts have been made to make the information stored in books available on the internet, – some proprietary some open source. Even though some of these attempts have been very successful, they usually conform to the old idea of the library in digital form. As long as these works are being stored online, and printed for reading, the concept is simply an evolutionary process in production and distribution, most likely to be taken advantage of by the bookmaking industry in the form of ‘print on demand’. My research will focus on the new paradigm of the non-physical book existing in a uniform database environment. The absence of physical limitations and the uniformity of the structure in which the book exists, opens up new ways of thinking about the book.
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Project on the convergence of printed and digital books.

Over the last decade several attempts have been made to make the information stored in books available on the internet, – some proprietary some open source. Even though some of these attempts have been very successful, they usually conform to the old idea of the library in digital form. As long as these works are being stored online, and printed for reading, the concept is simply an evolutionary process in production and distribution, most likely to be taken advantage of by the bookmaking industry in the form of ‘print on demand’. My research will focus on the new paradigm of the non-physical book existing in a uniform database environment. The absence of physical limitations and the uniformity of the structure in which the book exists, opens up new ways of thinking about the book. The book no longer starts at the first page, and ends at the last, it can be a collection of quotes, pages or chapters from different books in the library. Like a DJ mixes records, readers or lecturers can recompose text by making connections or by sampling books. The uniform structure allows us to add data to the book, making it more valuable ...

Project on the convergence of printed and digital books.

Over the last decade several attempts have been made to make the information stored in books available on the internet, – some proprietary some open source. Even though some of these attempts have been very successful, they usually conform to the old idea of the library in digital form. As long as these works are being stored online, and printed for reading, the concept is simply an evolutionary process in production and distribution, most likely to be taken advantage of by the bookmaking industry in the form of ‘print on demand’. My research will focus on the new paradigm of the non-physical book existing in a uniform database environment. The absence of physical limitations and the uniformity of the structure in which the book exists, opens up new ways of thinking about the book. The book no longer starts at the first page, and ends at the last, it can be a collection of quotes, pages or chapters from different books in the library. Like a DJ mixes records, readers or lecturers can recompose text by making connections or by sampling books. The uniform structure allows us to add data to the book, making it more valuable ...



Transitiekaart
e
Urban Planning
, 2010
touch screen application
2010

commissioned by DTO
There are many undefined places in the city. Development plans, vacant buildings and public policy leave many buildings and areas in a long-term state of transition. A state that is often prolonged by economic downturn. The disparity between a place's current state and it's planned future often spans many years and many square meters. Time and space the Transitiekaart (Transition Map) aims to visualize and make public in order to facilitate the use of these places for cultural, social and artistic purposes.
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There are many undefined places in the city. Development plans, vacant buildings and public policy leave many buildings and areas in a long-term state of transition. A state that is often prolonged by economic downturn. The disparity between a place's current state and it's planned future often spans many years and many square meters. Time and space the Transitiekaart (Transition Map) aims to visualize and make public in order to facilitate the use of these places for cultural, social and artistic purposes. In doing so it's organizers hope to provide a new context for short term research and (urban-) development that contributes to better urban quality and public participation. The Transitiekaart shows places in the city that are in transition and matches them to a database of project proposals. The result is a selection of possible areas and buildings that may be suitable location for a project.

To make sure projects are socially and economically embedded in their environments, historic and statistical cartographic layers provide context for determining the best location for a specific project. Once a project is matched to a location, the Transitiekaart will provide legal templates to speed up the process of realizing a project.

There are many undefined places in the city. Development plans, vacant buildings and public policy leave many buildings and areas in a long-term state of transition. A state that is often prolonged by economic downturn. The disparity between a place's current state and it's planned future often spans many years and many square meters. Time and space the Transitiekaart (Transition Map) aims to visualize and make public in order to facilitate the use of these places for cultural, social and artistic purposes. In doing so it's organizers hope to provide a new context for short term research and (urban-) development that contributes to better urban quality and public participation. The Transitiekaart shows places in the city that are in transition and matches them to a database of project proposals. The result is a selection of possible areas and buildings that may be suitable location for a project.

To make sure projects are socially and economically embedded in their environments, historic and statistical cartographic layers provide context for determining the best location for a specific project. Once a project is matched to a location, the Transitiekaart will provide legal templates to speed up the process of realizing a project.



Rijkswaterstaat
e
Immersive Media
, 2008
Projections, Audio
2008

Rijkswaterstaat
Dutch Design
Award 2009
Immersive media theatre for Rijkswaterstaat LEF, a research and innovation platform for the Dutch Directorate-General for Public Works and Water Management. The media theatre is a space in which walls and floor consist of projection surfaces.
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Immersive media theatre for Rijkswaterstaat LEF, a research and innovation platform for the Dutch Directorate-General for Public Works and Water Management. The media theatre is a space in which walls and floor consist of projection surfaces.

By running specific interactive and audiovisual applications the entire space can be transformed to fit any occasion. We have been asked to develop a series of audiovisual and interactive applications to be used in the discussion and decisionmaking process. For this we developed a total of nine applications, one of which is a interactive cartographic simulation giving a variety of perspectives on the Netherlands by using the vast amount of cartographic material Rijkswaterstaat keeps. Another example is a ad-hoc social network in which datavisualizations are generated in real-time, based on questions answered by participants with a handheld computer The applications use a projection surface consisting of a total of 15 projectors and 7.1 surround sound.

Immersive media theatre for Rijkswaterstaat LEF, a research and innovation platform for the Dutch Directorate-General for Public Works and Water Management. The media theatre is a space in which walls and floor consist of projection surfaces.

By running specific interactive and audiovisual applications the entire space can be transformed to fit any occasion. We have been asked to develop a series of audiovisual and interactive applications to be used in the discussion and decisionmaking process. For this we developed a total of nine applications, one of which is a interactive cartographic simulation giving a variety of perspectives on the Netherlands by using the vast amount of cartographic material Rijkswaterstaat keeps. Another example is a ad-hoc social network in which datavisualizations are generated in real-time, based on questions answered by participants with a handheld computer The applications use a projection surface consisting of a total of 15 projectors and 7.1 surround sound.



Design Notities
e
Design Notities Arnhem (Design Notes) is a hybrid desktop / mobile application that maps a (almost 500 year) history of design and craftsmanship in the city of Arnhem (Netherlands). From historic sign paintings to locally commissioned public benches, street lights and ornaments of all sorts, the app aims to highlight the rich tradition of applied arts and crafts in the city. The application includes filters, an interactive timeline and a 13 kilometer curated typographic city walk.
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Design Notities Arnhem (Design Notes) is a hybrid desktop / mobile application that maps a (almost 500 year) history of design and craftsmanship in the city of Arnhem (Netherlands). From historic sign paintings to locally commissioned public benches, street lights and ornaments of all sorts, the app aims to highlight the rich tradition of applied arts and crafts in the city. The application includes filters, an interactive timeline and a 13 kilometer curated typographic city walk.

Design Notities Arnhem (Design Notes) is a hybrid desktop / mobile application that maps a (almost 500 year) history of design and craftsmanship in the city of Arnhem (Netherlands). From historic sign paintings to locally commissioned public benches, street lights and ornaments of all sorts, the app aims to highlight the rich tradition of applied arts and crafts in the city. The application includes filters, an interactive timeline and a 13 kilometer curated typographic city walk.



Re:search-Terms of Art
e
,

What happens when you enter the same search phrase into two different browsers on two different computers? One is a Mac running safari with all default settings enabled an the other is a stripped down Linux computer running the TOR-browser (a browser that let's you surf the web anonymously). The result is two very different outcomes. The first computer is presenting personalised results based on cookies, ip-tracking and other identifying information. The second produces a more neutral (or less personalised) result.
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What happens when you enter the same search phrase into two different browsers on two different computers? One is a Mac running safari with all default settings enabled an the other is a stripped down Linux computer running the TOR-browser (a browser that let's you surf the web anonymously). The result is two very different outcomes. The first computer is presenting personalised results based on cookies, ip-tracking and other identifying information. The second produces a more neutral (or less personalised) result.

The installation compares the search results of these two computers for a variety of queries and visualizes the differences. The same webpage that tops the list in the personalised browser could be way down on page 12 in the TOR browser, or vice versa. A line connecting each corresponding page between the two searches highlights the difference between them. Collectively all the lines together reveal a kind of fingerprint of the personalisation algorithm, showing which pages it moved upward and which pages downward.

A series of large prints compares different queries, a interactive app allows you to explore a rotating (prayer wheel) visualization and highlight the individual hyperlinks.

What happens when you enter the same search phrase into two different browsers on two different computers? One is a Mac running safari with all default settings enabled an the other is a stripped down Linux computer running the TOR-browser (a browser that let's you surf the web anonymously). The result is two very different outcomes. The first computer is presenting personalised results based on cookies, ip-tracking and other identifying information. The second produces a more neutral (or less personalised) result.

The installation compares the search results of these two computers for a variety of queries and visualizes the differences. The same webpage that tops the list in the personalised browser could be way down on page 12 in the TOR browser, or vice versa. A line connecting each corresponding page between the two searches highlights the difference between them. Collectively all the lines together reveal a kind of fingerprint of the personalisation algorithm, showing which pages it moved upward and which pages downward.

A series of large prints compares different queries, a interactive app allows you to explore a rotating (prayer wheel) visualization and highlight the individual hyperlinks.



Wandering Intelligence
e
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Wandering Intelligence is a visual feedback loop based on image recognition, a algorithmic stream of consciousness driven by a perpetual translation between image and language.
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Wandering Intelligence is a visual feedback loop based on image recognition, a algorithmic stream of consciousness driven by a perpetual translation between image and language.

Wandering Intelligence is a visual feedback loop based on image recognition, a algorithmic stream of consciousness driven by a perpetual translation between image and language.



Euro Coin
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A commission by the Dutch Ministry of Finance to design a proposal for a commemorative Euro coin celebrating the 50 year anniversary of the World Wildlife Fund in the Netherlands.
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A commission by the Dutch Ministry of Finance to design a proposal for a commemorative Euro coin celebrating the 50 year anniversary of the World Wildlife Fund in the Netherlands.

My proposal revolves around the notion of a coin as a carrier of scientific data, describing the 30% decline of global biodiversity over the last 50 years. It is thereby both a call for engagement with the cause of the WWF and it provides the actual data that signifies this dramatic decline. The coin's obverse (heads side) shows a graphic structure generated by a computer program known as the game of life: a simple mathematical simulation of "life" on a two dimensional grid. This structure – representing a petri dish at micro level or a planet at marco level – forms a 0.3mm relief of spatial pixels that under a "magnifying glass" reveals the portrait of the queen. The coin's reverse (tails side) shows a visualization of the data (acquired from the Zoological Society of London) as a downwards spiral spanning the last 50 years. Its structure, which is similar to the coin's obverse, starts as a rich diversity that gradually thins out towards the present.      

A commission by the Dutch Ministry of Finance to design a proposal for a commemorative Euro coin celebrating the 50 year anniversary of the World Wildlife Fund in the Netherlands.

My proposal revolves around the notion of a coin as a carrier of scientific data, describing the 30% decline of global biodiversity over the last 50 years. It is thereby both a call for engagement with the cause of the WWF and it provides the actual data that signifies this dramatic decline. The coin's obverse (heads side) shows a graphic structure generated by a computer program known as the game of life: a simple mathematical simulation of "life" on a two dimensional grid. This structure – representing a petri dish at micro level or a planet at marco level – forms a 0.3mm relief of spatial pixels that under a "magnifying glass" reveals the portrait of the queen. The coin's reverse (tails side) shows a visualization of the data (acquired from the Zoological Society of London) as a downwards spiral spanning the last 50 years. Its structure, which is similar to the coin's obverse, starts as a rich diversity that gradually thins out towards the present.      



Frans Hals Museum
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Screen Installation for Frans Hals Museum in Haarlem [NL]. The installation highlights the life and work of seventeenth century painter Frans Hals. The story is told on 50 differently sized screens spanning three walls of the space in a "salon style" arrangement. While the screens can be used to display individual paintings, they can also act as one fragmented cinematic screen showing timelines, maps and datavisualizations.
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Screen Installation for Frans Hals Museum in Haarlem [NL].

The installation highlights the life and work of seventeenth century painter Frans Hals. The story is told on 50 differently sized screens spanning three walls of the space in a "salon style" arrangement. While the screens can be used to display individual paintings, they can also act as one fragmented cinematic screen showing timelines, maps and datavisualizations.

The story contains biographic timelines, super high resolution close-up's and scientific images such as Ultra Violet, X-Ray and microscopic details.

Screen Installation for Frans Hals Museum in Haarlem [NL].

The installation highlights the life and work of seventeenth century painter Frans Hals. The story is told on 50 differently sized screens spanning three walls of the space in a "salon style" arrangement. While the screens can be used to display individual paintings, they can also act as one fragmented cinematic screen showing timelines, maps and datavisualizations.

The story contains biographic timelines, super high resolution close-up's and scientific images such as Ultra Violet, X-Ray and microscopic details.



Premsela / Design Networks
e
,

Design Networks is a map that visualizes the world of international design fairs. The map shows all 7500 companies, artists and designers that participate in the world's 45 biggest / most important design fairs.
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Design Networks is a map that visualizes the world of international design fairs. The map shows all 7500 companies, artists and designers that participate in the world's 45 biggest / most important design fairs. The map shows the fairs and their participants as a new continent of professional design, with the important fairs being attracted to the center of the map, and the smaller fairs circling the periphery. The back of the map provides an index with coordinates for all 7500 companies on the map.

Design Networks is a map that visualizes the world of international design fairs. The map shows all 7500 companies, artists and designers that participate in the world's 45 biggest / most important design fairs. The map shows the fairs and their participants as a new continent of professional design, with the important fairs being attracted to the center of the map, and the smaller fairs circling the periphery. The back of the map provides an index with coordinates for all 7500 companies on the map.



Longread
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Uigeverij Fosfor is a publishing house dedicated to journalism and non-fiction. As part of a series of long reads we've developed a experiment template for cross platform storytelling. The concept behind the template is based on the spine. Traditionally a spine allows you to estimate the volume of a book. The digital spine of the template reveals the volume of text and other media elements that are linked to the text.
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Uigeverij Fosfor is a publishing house dedicated to journalism and non-fiction. As part of a series of long reads we've developed a experiment template for cross platform storytelling. The concept behind the template is based on the spine. Traditionally a spine allows you to estimate the volume of a book. The digital spine of the template reveals the volume of text and other media elements that are linked to the text.

Uigeverij Fosfor is a publishing house dedicated to journalism and non-fiction. As part of a series of long reads we've developed a experiment template for cross platform storytelling. The concept behind the template is based on the spine. Traditionally a spine allows you to estimate the volume of a book. The digital spine of the template reveals the volume of text and other media elements that are linked to the text.



Vertex RGB
e
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Vertex RGB is a three dimensional illuminated typeface based on the triangular description of a 3D object in a computer. The faces are cut with Frank Kolkman's DIY laser cutter that he brought with him when he joined our studio. Each character has it's own RGB led controller.
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Vertex RGB is a three dimensional illuminated typeface based on the triangular description of a 3D object in a computer. The faces are cut with Frank Kolkman's DIY laser cutter that he brought with him when he joined our studio. Each character has it's own RGB led controller.

Vertex RGB is a three dimensional illuminated typeface based on the triangular description of a 3D object in a computer. The faces are cut with Frank Kolkman's DIY laser cutter that he brought with him when he joined our studio. Each character has it's own RGB led controller.



Data materialization
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Research on the practice of three dimensional data materialization. The fluctuating mass of polar ice is the first in a series of experiments that turn digital data into physical objects by combining parametric design and additive manufacturing.
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Research on the practice of three dimensional data materialization. The fluctuating mass of polar ice is the first in a series of experiments that turn digital data into physical objects by combining parametric design and additive manufacturing.

This object materializes the mass of Antarctica's ice reserves as measured in 2003. Subsequent 3D prints allow you to feel how the ice disappears by holding the object in your hands. This tactile reading of information could provide a more comprehensive understanding of complex spatial datasets by manifesting itself in three dimensions.

 

3D printing research in collaboration with Matthijs Klip (intern) Video of Matthijs printing a bar chart by As We Speak

Research on the practice of three dimensional data materialization. The fluctuating mass of polar ice is the first in a series of experiments that turn digital data into physical objects by combining parametric design and additive manufacturing.

This object materializes the mass of Antarctica's ice reserves as measured in 2003. Subsequent 3D prints allow you to feel how the ice disappears by holding the object in your hands. This tactile reading of information could provide a more comprehensive understanding of complex spatial datasets by manifesting itself in three dimensions.

 

3D printing research in collaboration with Matthijs Klip (intern) Video of Matthijs printing a bar chart by As We Speak



JODI: Max Payne Library
e
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Max Payne Library is an online generative narrative based on the Max Payne video game. It was developed in close collaboration with art collective JODI. Based on their dissection of the first person shooter I developed an algorithm that associatively reassembles a narrative. Jumping from places to keywords to characters from the game, an endless stream of texts and images is assembled into a new volume in the Max Payne Library.
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Max Payne Library is an online generative narrative based on the Max Payne video game. It was developed in close collaboration with art collective JODI. Based on their dissection of the first person shooter I developed an algorithm that associatively reassembles a narrative. Jumping from places to keywords to characters from the game, an endless stream of texts and images is assembled into a new volume in the Max Payne Library.

A new volume is added by dragging a slider to define the number of pages in the book. Once this is confirmed, the program starts constructing a storyline and searches for images to support it.

When a new book is generated it can be printed on-demand or downloaded as a PDF file.

Max Payne Library is an online generative narrative based on the Max Payne video game. It was developed in close collaboration with art collective JODI. Based on their dissection of the first person shooter I developed an algorithm that associatively reassembles a narrative. Jumping from places to keywords to characters from the game, an endless stream of texts and images is assembled into a new volume in the Max Payne Library.

A new volume is added by dragging a slider to define the number of pages in the book. Once this is confirmed, the program starts constructing a storyline and searches for images to support it.

When a new book is generated it can be printed on-demand or downloaded as a PDF file.



Seoul International Biennale of Media Art
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,

The website for the Seoul International Biennale of Media Art is both the official communication channel for the Seoul Biennale as well as an autonomous process based application that scrapes various news sources and networks for the meaning of the curatorial theme "trust" in both English and Korean.
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The website for the Seoul International Biennale of Media Art is both the official communication channel for the Seoul Biennale as well as an autonomous process based application that scrapes various news sources and networks for the meaning of the curatorial theme "trust" in both English and Korean. The result of this ongoing search for definition is a series of dynamic clusters of (moving) images and texts that form a backdrop for the formal information on the Biennale.

The website for the Seoul International Biennale of Media Art is both the official communication channel for the Seoul Biennale as well as an autonomous process based application that scrapes various news sources and networks for the meaning of the curatorial theme "trust" in both English and Korean. The result of this ongoing search for definition is a series of dynamic clusters of (moving) images and texts that form a backdrop for the formal information on the Biennale.



Geologger
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,

The Geologger is an installation that visualizes the usage statistics of a website by monitoring ip adresses of people who visit the site. The Ip adresses are geocoded to a latitude and longitude coördinate and the name of a city. The installation consists of a wall mounted barebone industrial display that slowly "scans" the area of the last visitor.
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The Geologger is an installation that visualizes the usage statistics of a website by monitoring ip adresses of people who visit the site. The Ip adresses are geocoded to a latitude and longitude coördinate and the name of a city. The installation consists of a wall mounted barebone industrial display that slowly "scans" the area of the last visitor. Once a new visitor is detected, the scan jumps to a new location. The installation provides a more concrete image of the abstract notion of the internet as a "global village".

The Geologger is an installation that visualizes the usage statistics of a website by monitoring ip adresses of people who visit the site. The Ip adresses are geocoded to a latitude and longitude coördinate and the name of a city. The installation consists of a wall mounted barebone industrial display that slowly "scans" the area of the last visitor. Once a new visitor is detected, the scan jumps to a new location. The installation provides a more concrete image of the abstract notion of the internet as a "global village".



Huijbers en Agelink
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,

Artist duo Huijbers en Agelink creates autonomous and commissioned artistic interventions in public space. Their work is highly process based and can be seen as a crossing of artistic practice and design methodology. A realistic style and a strong focus on social interaction is characteristic of their work.
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Artist duo Huijbers en Agelink creates autonomous and commissioned artistic interventions in public space. Their work is highly process based and can be seen as a crossing of artistic practice and design methodology. A realistic style and a strong focus on social interaction is characteristic of their work. This website features a collection of projects from the last decade. It aims to demonstrate the interconnections between projects, objects, interaction, research and documentation. Projects can be approached through each of these properties.            

Artist duo Huijbers en Agelink creates autonomous and commissioned artistic interventions in public space. Their work is highly process based and can be seen as a crossing of artistic practice and design methodology. A realistic style and a strong focus on social interaction is characteristic of their work. This website features a collection of projects from the last decade. It aims to demonstrate the interconnections between projects, objects, interaction, research and documentation. Projects can be approached through each of these properties.            



Gutenberg on demand
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parametric library
, 2009
Print on Demand
2009

self initiated, discontinued
Gutenberg on demand is a meta-library based on Project Gutenberg.org It is a representation of Project Gutenberg's entire catalogue and allows you to print any book from the Project Gutenberg archive as a physical codex book. All books are generatively designed in real time and change over time. Users can select from a variety of formats and paper-types and choose a typeface and size. Once a book has been printed by a print on demand printer, it sent by mail.
expand

Gutenberg on demand is a meta-library based on Project Gutenberg.org

It is a representation of Project Gutenberg's entire catalogue and allows you to print any book from the Project Gutenberg archive as a physical codex book. All books are generatively designed in real time and change over time. Users can select from a variety of formats and paper-types and choose a typeface and size.

Once a book has been printed by a print on demand printer, it sent by mail.

Gutenberg on demand is a meta-library based on Project Gutenberg.org

It is a representation of Project Gutenberg's entire catalogue and allows you to print any book from the Project Gutenberg archive as a physical codex book. All books are generatively designed in real time and change over time. Users can select from a variety of formats and paper-types and choose a typeface and size.

Once a book has been printed by a print on demand printer, it sent by mail.



Typologies of Intellectual Property
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Realtime Book Concept
, 2010
Print on Demand
2010

self initiated, discontinued
Research for a real-time book. Typologies of Intellectual Property is a "living" book that graphically represents the world of intellectual property at the precise moment the book is ordered through one of several online retailers or via this website. It shows how a dense network of multi-national corporations, patent brokers and law firms dominates the world of intellectual property.
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Research for a real-time book. Typologies of Intellectual Property is a "living" book that graphically represents the world of intellectual property at the precise moment the book is ordered through one of several online retailers or via this website. It shows how a dense network of multi-national corporations, patent brokers and law firms dominates the world of intellectual property. Whenever someone orders the book online, a newly generated version of the book is printed on demand and sent by mail. Each time someone orders the book, a unique iteration serves as a graphic sample of a hidden world that shapes the future of ideas.

Typologies of Intellectual Property is a printed realtime visualization of the United States Patent and Trademark Office weekly dataset and is based on the website with the same name that I made in 2009.    

Research for a real-time book. Typologies of Intellectual Property is a "living" book that graphically represents the world of intellectual property at the precise moment the book is ordered through one of several online retailers or via this website. It shows how a dense network of multi-national corporations, patent brokers and law firms dominates the world of intellectual property. Whenever someone orders the book online, a newly generated version of the book is printed on demand and sent by mail. Each time someone orders the book, a unique iteration serves as a graphic sample of a hidden world that shapes the future of ideas.

Typologies of Intellectual Property is a printed realtime visualization of the United States Patent and Trademark Office weekly dataset and is based on the website with the same name that I made in 2009.    



Witte de With Morality
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,

Starting from october 2009, Morality is the yearlong leitmotiv of Witte de With, Center for contemporary art. This web platform is part of a constellation of exhibitions, a film program, a performance cycle, a symposium and a book.
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Starting from october 2009, Morality is the yearlong leitmotiv of Witte de With, Center for contemporary art. This web platform is part of a constellation of exhibitions, a film program, a performance cycle, a symposium and a book.

The website aims to level the playing field between curators, artists and the general public by providing them with a tool for engaging in discussions and debate. By "crowd-sourcing" the artistic and theoretical discourse surrounding morality, all those who contribute comply with the web 2.0 concept of the "user".

The platform sets out to harness and visualize different levels of "user"-participation, from the visitor who does not contribute anything – but leaves a trace just by visiting – and the unaware twitter user whose conversations are overheard and integrated in the discussion, to the highly involved participants, guest contributors and curators who's (visual) comments, associations and stories make up a dynamic cloud of images and texts.

Starting from october 2009, Morality is the yearlong leitmotiv of Witte de With, Center for contemporary art. This web platform is part of a constellation of exhibitions, a film program, a performance cycle, a symposium and a book.

The website aims to level the playing field between curators, artists and the general public by providing them with a tool for engaging in discussions and debate. By "crowd-sourcing" the artistic and theoretical discourse surrounding morality, all those who contribute comply with the web 2.0 concept of the "user".

The platform sets out to harness and visualize different levels of "user"-participation, from the visitor who does not contribute anything – but leaves a trace just by visiting – and the unaware twitter user whose conversations are overheard and integrated in the discussion, to the highly involved participants, guest contributors and curators who's (visual) comments, associations and stories make up a dynamic cloud of images and texts.



Typologies of Intellectual Property
e
Interactive Patent Visualization
, 2009
Web Application
2009

self initiated, discontinued
Typologies of intellectual property is an interactive visualization of patent data issued by the United States Patent and Trademark Office. Every week an xml file with about 3000 new patents is published by the USPTO and made available through data.gov.
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Typologies of intellectual property is an interactive visualization of patent data issued by the United States Patent and Trademark Office. Every week an xml file with about 3000 new patents is published by the USPTO and made available through data.gov. This webapplication provides a way to navigate, explore and discover the complex and interconnected world of ideas, inventions and big business. Patents are categorized by classification (subject of the patent), agents (lawyers), company, inventor and country. Within each category, unique icons are generated based on the values of each instance, and how they relate to other categories. The web application is not meant as a reference utility for patent grants, but as an interactive and graphical insight into the world of intellectual property

Typologies of intellectual property is an interactive visualization of patent data issued by the United States Patent and Trademark Office. Every week an xml file with about 3000 new patents is published by the USPTO and made available through data.gov. This webapplication provides a way to navigate, explore and discover the complex and interconnected world of ideas, inventions and big business. Patents are categorized by classification (subject of the patent), agents (lawyers), company, inventor and country. Within each category, unique icons are generated based on the values of each instance, and how they relate to other categories. The web application is not meant as a reference utility for patent grants, but as an interactive and graphical insight into the world of intellectual property



BRAKIN
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Book design project while working at the Jan van Eyck Academy on the Tomorrow Book. A group of Jan van Eyck researchers investigated the public spheres of Brazzaville and Kinshasa, two neighbouring capitals separated by the Congo river.
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Book design project while working at the Jan van Eyck Academy on the Tomorrow Book. A group of Jan van Eyck researchers investigated the public spheres of Brazzaville and Kinshasa, two neighbouring capitals separated by the Congo river. The group subscribed to ‘visualizing the visible’ as a research approach and regarded Brazzaville and Kinshasa as one city: Brakin. The researchers studied phenomena such as street children, street trade, land disputes, housing projects, UN presence, diamond trade, roundabouts and public space. These were indicators for ‘reading’ the urban environment.

Published by Lars Müller Publishers

Book design project while working at the Jan van Eyck Academy on the Tomorrow Book. A group of Jan van Eyck researchers investigated the public spheres of Brazzaville and Kinshasa, two neighbouring capitals separated by the Congo river. The group subscribed to ‘visualizing the visible’ as a research approach and regarded Brazzaville and Kinshasa as one city: Brakin. The researchers studied phenomena such as street children, street trade, land disputes, housing projects, UN presence, diamond trade, roundabouts and public space. These were indicators for ‘reading’ the urban environment.

Published by Lars Müller Publishers



Blue Sky Forever
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Bluesky Forever is the title of the digital biography of Dutch artist Jan Spit. In 2004 Jan Spit has been awarded with the "Antony Kok Prize" for his complete oeuvre. I was asked to design and produce the CD-ROM containing an overview of the life and work of Jan Spit.
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Bluesky Forever is the title of the digital biography of Dutch artist Jan Spit. In 2004 Jan Spit has been awarded with the "Antony Kok Prize" for his complete oeuvre. I was asked to design and produce the CD-ROM containing an overview of the life and work of Jan Spit. After working for a year organizing the thousands of scans, slides, old video tapes and audio interviews with the artist, we created an online database for the parties involved to contribute, edit and sort the material. The interface lies on top of this database and offers two distinct layers of access to the works of the artist; an archive, where stacks of work represent various projects and disciplines, and a narrative that provides context both text and spoken word. Because of the great involvement of the artist in organizing his life's work in this project, and because of the context it creates, it gives a new perspective on the work, and it might be seen as the artists last work.

Bluesky Forever is the title of the digital biography of Dutch artist Jan Spit. In 2004 Jan Spit has been awarded with the "Antony Kok Prize" for his complete oeuvre. I was asked to design and produce the CD-ROM containing an overview of the life and work of Jan Spit. After working for a year organizing the thousands of scans, slides, old video tapes and audio interviews with the artist, we created an online database for the parties involved to contribute, edit and sort the material. The interface lies on top of this database and offers two distinct layers of access to the works of the artist; an archive, where stacks of work represent various projects and disciplines, and a narrative that provides context both text and spoken word. Because of the great involvement of the artist in organizing his life's work in this project, and because of the context it creates, it gives a new perspective on the work, and it might be seen as the artists last work.



WATT Rotterdam
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Realtime environmental systems monitor for the world's first sustainable danceclub. WATT Rotterdam is the world's first sustainable danceclub. This sustainability is accomplished by incorporating a “gray water system (collecting rain water from the roof)”, an efficient climate management system and a “minimal waste policy” a.o.
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Realtime environmental systems monitor for the world's first sustainable danceclub. WATT Rotterdam is the world's first sustainable danceclub. This sustainability is accomplished by incorporating a “gray water system (collecting rain water from the roof)”, an efficient climate management system and a “minimal waste policy” a.o. These systems do not only reduce energy consumption, they also generate data that is used by the WATT Systems Monitor to visualize the “activity” of the danceclub. The software shows, that as more people enter the buidling all systems start working harder and the buidling comes to life. A dynamic VJ show is generated based on the club's overall activity and a CNN style bizbar provides live updates on the activity of all the systems. The goal of this dynamic digital installation is to raise awareness among visitors about their ecological impact in a positive way and illustrate the interconnection between human activity and the infrastructure that facilitates this activity.

Realtime environmental systems monitor for the world's first sustainable danceclub. WATT Rotterdam is the world's first sustainable danceclub. This sustainability is accomplished by incorporating a “gray water system (collecting rain water from the roof)”, an efficient climate management system and a “minimal waste policy” a.o. These systems do not only reduce energy consumption, they also generate data that is used by the WATT Systems Monitor to visualize the “activity” of the danceclub. The software shows, that as more people enter the buidling all systems start working harder and the buidling comes to life. A dynamic VJ show is generated based on the club's overall activity and a CNN style bizbar provides live updates on the activity of all the systems. The goal of this dynamic digital installation is to raise awareness among visitors about their ecological impact in a positive way and illustrate the interconnection between human activity and the infrastructure that facilitates this activity.



Studio Richard Vijgen is a design studio for contemporary information culture.

I investigate new strategies to find the big stories in big data through research and design. My work is deeply rooted in the digital domain but always connects with physical or social space. I create interactive data visualisations and installations ranging from microscopic to architectural in scale and use space, code and pixels to visualize the invisible. The studio is based online, but resides in the Netherlands. I work with a wide range of clients and institutions around the world. The studio's work has been recognised internationally by Ars Electronica, ZKM, Rhizome.org, Vitra Design Museum, Los Angeles County Museum of Art and the Dutch Design Awards.

I reflect on and write about digital culture. I initiate and participate in research projects and work with clients to design and produce work that connects the digital realm with social and physical space. I teach Information Design and Interactive Architecture at the Arnhem school of art and design.

"As technology advances, it reverses the characteristics of every situation again and again. The age of automation is going to be the age of 'do it yourself.'"
– Marshall McLuhan

exhibitions
2018 Connected by Air, a Data Fresco
Manifesta 12, Palermo, Italy

2018 1,2,3, Data
Espace EDF, Paris, France

2017 Hello Robot
Vitra Design Museum, Weil am Rhein, Germany

2017 Architecture of Radio Panorama
STRP Biennale, Eindhoven, The Netherlands

2017 The Imagined Future is Not the Future
OCT-LOFT, Shenzen, China

2017 Materialising the Internet | Deleted City 3.0
MU Gallery, Eindhoven, The Netherlands

2017 White Spots
Het Nieuwe Instituut, Rotterdam, The Netherlands

2017 WiFi Tapestry
Dutch Design Week, Eindhoven, The Netherlands

2017 Embassy of Data
Dutch Design Week, Eindhoven, The Netherlands

2016 Currents
Museo Cultural de Santa Fe, Santa Fe, United States

2016 Internet Archive 20th Anniversary
Internet Archive, San Fransisco, United States

2016 Nervous Systems
Haus der Kulturen der welt, Berlin, Germany

2016 IDFA Doclab White Spots
De Brakke Grond, Amsterdam, The Netherlands

2016 The Deleted City
Computer History Museum, Mountain View, United States

2016 The Shannon Effect
Bell Labs, New Jersey, United States

2016 Datavisualization
Beijing Media Art Biennale, Beijing, China

2016 Prix Ars Electronica
Ars Electronica, Linz, Austria

2015 Infosphere
ZKM, Karlsruhe, Germany

2015 Every (day) ta
MOTI, Breda, The Netherlands

2014 Digital Revolution
The Barbican, London, United Kingdom

2014 The Deleted City
Los Angeles County Museum of Art (LACMA), Los Angeles, United States

2013 Atlas der Nederlanden
Special Collections, University of Amsterdam, Amsterdam, The Netherlands

2013 Seasonal and Longterm Groundwater Changes
Screen City, Stavanger, Norway

2013 Screengrab
James Cook University, Douglas, Australia

2013 Unmapping the world
Experimenta Biennale, Lison, Portugal

2012 The Deleted City
Silence Vert , Le Vigan, France

2012 The Deleted City
Dutch Design Awards, Eindhoven, The Netherlands

2012 Cultura Digital
Cultura Digital, Rio de Jainero, Brazil

2012 The Deleted City
Counterpath, Denver, United States

2011 Munt met een Missie
Centraal Museum, Utrecht, The Netherlands

2009 Dutch Design Awards
Dutch Design House, Eindhoven, The Netherlands

2009 Young Guns 7
Art Directors Club New York, New York, United States

2005 Dutch Design Week
Dutch Design Week, Eindhoven, The Netherlands

2018 Connected by Air, a Data Fresco
Manifesta 12, Palermo, Italy

2018 1,2,3, Data
Espace EDF, Paris, France

2017 Hello Robot
Vitra Design Museum, Weil am Rhein, Germany

2017 Architecture of Radio Panorama
STRP Biennale, Eindhoven, The Netherlands

2017 The Imagined Future is Not the Future
OCT-LOFT, Shenzen, China

2017 Materialising the Internet | Deleted City 3.0
MU Gallery, Eindhoven, The Netherlands

2017 White Spots
Het Nieuwe Instituut, Rotterdam, The Netherlands

2017 WiFi Tapestry
Dutch Design Week, Eindhoven, The Netherlands

2017 Embassy of Data
Dutch Design Week, Eindhoven, The Netherlands

2016 Currents
Museo Cultural de Santa Fe, Santa Fe, United States

2016 Internet Archive 20th Anniversary
Internet Archive, San Fransisco, United States

2016 Nervous Systems
Haus der Kulturen der welt, Berlin, Germany

2016 IDFA Doclab White Spots
De Brakke Grond, Amsterdam, The Netherlands

2016 The Deleted City
Computer History Museum, Mountain View, United States

2016 The Shannon Effect
Bell Labs, New Jersey, United States

2016 Datavisualization
Beijing Media Art Biennale, Beijing, China

2016 Prix Ars Electronica
Ars Electronica, Linz, Austria

2015 Infosphere
ZKM, Karlsruhe, Germany

2015 Every (day) ta
MOTI, Breda, The Netherlands

2014 Digital Revolution
The Barbican, London, United Kingdom

2014 The Deleted City
Los Angeles County Museum of Art (LACMA), Los Angeles, United States

2013 Atlas der Nederlanden
Special Collections, University of Amsterdam, Amsterdam, The Netherlands

2013 Seasonal and Longterm Groundwater Changes
Screen City, Stavanger, Norway

2013 Screengrab
James Cook University, Douglas, Australia

2013 Unmapping the world
Experimenta Biennale, Lison, Portugal

2012 The Deleted City
Silence Vert , Le Vigan, France

2012 The Deleted City
Dutch Design Awards, Eindhoven, The Netherlands

2012 Cultura Digital
Cultura Digital, Rio de Jainero, Brazil

2012 The Deleted City
Counterpath, Denver, United States

2011 Munt met een Missie
Centraal Museum, Utrecht, The Netherlands

2009 Dutch Design Awards
Dutch Design House, Eindhoven, The Netherlands

2009 Young Guns 7
Art Directors Club New York, New York, United States

2005 Dutch Design Week
Dutch Design Week, Eindhoven, The Netherlands

publications
Information as a Machine for Living in
Perspecta, The Yale Architectural Journal # 51, 2018
https://mitpress.mit.edu/books/perspecta-51
isbn: 9780262535922
Life in the Infosphere
Volume Magazine # 50, Total Space insert, 2017
http://volumeproject.org/total-space/
isbn: 9789077966600
Big Data, Big Stories
New Challenges for Data Design, 2015
https://www.springer.com/la/book/9781447165958
isbn: 978-1-4471-6596-5
Massive Growth under the radar
Pulitzercenter.org, 2014
https://pulitzercenter.org/reporting/pentecostalism-massive-global-growth-under-radar
The Deleted City: A Digital Archaeology
Parsons Journal for Information Mapping Volume V, Issue 2, 2012
http://piim.newschool.edu/journal/issues/2013/02/index.php
selected press
Connected by Air
Frieze
frieze.com
New York Times
www.nytimes.com
Art Pil
artpil.com
Metal Magazine
www.metalmagazine.eu
Monopol Magazine
www.monopol-magazin.de
Berliner Zeitung
www.berliner-zeitung.de
Neue Züricher Zeitung
www.nzz.ch
De Witte Raaf
www.dewitteraaf.be
Art Agenda
www.art-agenda.com

Architecture of Radio
Wired
www.wired.de
New York Times
www.nytimes.com
Business Insider
uk.businessinsider.com
Fast Company
www.fastcompany.com
PC Magazine
www.pcmag.com
Gizmodo
gizmodo.com
First Monday
firstmonday.org
Futurism
futurism.com
Atlas of the Future
atlasofthefuture.org
Hyper Allergic
hyperallergic.com
Inverse
www.inverse.com
Neural
neural.it
Geek Dad
geekdad.com
Focus
www.focus.de
Sueddeutsche Zeitung
www.sueddeutsche.de
Bright TV
www.bright.nl
Creative Applications
www.creativeapplications.net
The Verge
www.theverge.com
CSI Cyber
tv show
About Trust
print
Hello, Robot
print
Metropolis M
www.metropolism.com

White Spots
iCulture
www.iculture.nl
Hyper Allergic
hyperallergic.com
Life Hacking
lifehacking.nl
De Volkskrant
www.volkskrant.nl
Fast Company
www.fastcompany.com
Pop Up City
popupcity.net
Wired
www.wired.de
Trouw
www.trouw.nl
Wired.com
www.wired.com
NOS
nos.nl
Radio 1
radio1.be
Financieel Dagblad
fd.nl
RTL Nieuws
www.rtlnieuws.nl

Embassy of Data

STRP Biennale
Eindhovens Dagblad
www.ed.nl
Gonzo Circus
www.gonzocircus.com
Omroep Brabant
www.omroepbrabant.nl
Eye Shenzen
www.eyeshenzhen.com
Xuehua
www.xuehua.us

WiFi Tapestry
Neural.it
neural.it
Artribune
www.artribune.com
Wired
www.wired.it
Arshake
www.arshake.com
Fast Company
www.fastcompany.com
Golden Hand
www.goldenhaand.nl
In4Art
www.in4art.eu
Archidea
archidea.com.ua
mmmono
mmmono.com
Prosthetic Knowledge
prostheticknowledge.tumblr.com
Bigumigu
bigumigu.com
Berlin Fashion Week Magazine
print
Stijlinstituut Amsterdam
print
MIX magazine
print
METATREND
print

The Deleted City 3.0
Mutual Art
www.mutualart.com
Metropolis M
www.metropolism.com

Seasonal and Longterm Groundwater Levels
Bright
www.bright.nl
Circle of Blue
www.circleofblue.org
Smithsonian Magazine
www.circleofblue.org
Infosthetics
infosthetics.com
New York Times
green.blogs.nytimes.com
Threehugger
www.treehugger.com
Takepart
dev.takepart.com
Visualizing.org
www.visualizing.org
US Geological Survey
water.usgs.gov
Fast Company
www.fastcompany.com
Cause and Effect, Gestalten
print

The Deleted City
Counter Map Collection
countermapcollection.org
It's Nice That
www.itsnicethat.com
Virtueel Platform
archief.virtueelplatform.nl
The Library of Congres
blogs.loc.gov
Unlikely Stories
www.unlikelystories.org
Page Online
page-online.de
Flowing Data
flowingdata.com
Jeffrey Donenfeld
www.jeffreydonenfeld.com
Documents of Utopia
books.google.nl
Neural
neural.it
Informatie Professional
informatieprofessional.nl
Words in Space
www.wordsinspace.net
Engadget
www.engadget.com
The Awesomer
theawesomer.com
Bittorrent Blog
blog.bittorrent.com
Masters of Media
mastersofmedia.hum.uva.nl
Wired.com
www.wired.com
Citylab
www.citylab.com
Erika de Joode
erikadejoode.nl
Mashable
mashable.com
Web Archive Historians
webarchivehistorians.org
Elektrische Reporter
www.youtube.com
Computer History Museum
www.computerhistory.org
The Internet Archive
blog.archive.org

Atlas of Pentecostalism
Pulitzer Center
pulitzercenter.org
Tow Center, Columbia Journalism School
towcenter.org
University of Southern California
annenberg.usc.edu

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e
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Studio Richard Vijgen
Prinsessestraat 43
6828JT, Arnhem
The Netherlands
+31 6 45312337
mail@richardvijgen.nl
kvk 09201942